Sticker albums for VoidQuest: briefing for illustration

Twelve or eighteen stickers on one theme, page by page with six slots each, plus a cover. The same text ships as Markdown inside the starter kit.

Contact sheet of the album Weltraum with cover and eighteen stickers
Contact sheet of the reference album Weltraum: the cover in the first row, then one row of six stickers per album page, in slot order. Click opens the sheet at full size.
Contact sheet of the album Monster-Parade with cover and twelve stickers
Contact sheet of the album Monster-Parade: twelve monsters in the same visual language as the character Funke, the cover shows the parade. Click opens the sheet at full size.

VoidQuest is a family app in which children collect coins for everyday tasks. With those coins they stick stickers into albums, page by page, until the album is full. This briefing describes what we need for one album and how the files must look so the app can take them over without rework. The folder weltraum, the album "Weltraum" (Space), is the reference example, and the contact sheet weltraum-contact-sheet.png shows all of its stickers in album order; monster-parade is the second album with twelve stickers. The sister document 02-avatar-format.en.md describes the avatar characters; both briefings share style and palette.

What an album is

An album is a collection of 12 or 18 stickers on one theme: the Black Forest, Stuttgart, winter, the sea, dinosaurs. The app shows the album as pages with 6 fixed slots each (two rows of three), which the child scrolls through one below the other; 12 stickers are two pages, 18 are three. Every sticker has its fixed slot. As long as the child does not have it yet, it sees its silhouette there (the outline shape of the sticker, filled cream with a fine contour, without colours or details) with the coin price; once stuck in, the sticker stays there in colour for good. The child gets the stickers with coins in whatever order it chooses, or receives them as gifts (from the parents, from grandma, from a sibling). A full album earns the child an achievement "Album komplett" (album complete), a reward the parents have promised, and a part for its avatar character that only exists with this album (for "Weltraum" the astronaut helmet for the character "Funke" (Spark), for "Monster-Parade" its monster horns).

Canvas and margin per sticker

Every sticker is its own file on a square canvas of 1024 x 1024 pixels with a transparent background. From it the app renders images of 512 pixels (the stuck-in sticker) and 256 pixels (the silhouette). The motif fills the canvas, roughly 40 pixels stay clear on all edges, nothing extends beyond the edge, no shadow lies on the canvas. The app places the sticker unchanged into a white slot with rounded corners; it crops nothing and tints nothing.

The shape of the sticker is free: round, angular, cut out like a die-cut sticker, with or without a white sticker border. Only one thing applies: the sticker must be legible at 45 pixels. That is how small it flies across the screen in the gift moment; in the album itself it is about 60 to 80 pixels, on the cover tile grid roughly 70. Only in the sticker detail at 170 pixels may a motif show particulars; there it must not look empty. And because the app shows a sticker that is not stuck in yet as a silhouette (only the outline shape, filled cream with a fine contour; inner lines and colours fall away), the outline alone must already give away what the sticker is: a lynx stays recognisable as an animal, even without colour and without inner drawing.

What a sticker shows

  • Exactly one motif per sticker: an animal, a building, a plant, an object, a shape. No scene, no background, no landscape behind the motif.
  • No humans, no lettering, no weapons. Known characters, brands and logos from film, games or advertising only if we hold the usage rights for them; we name that explicitly when commissioning, otherwise the rule is: none, not even as an allusion. Landmarks and animals are welcome, people never.
  • Legible for a child between seven and twelve: clear outlines, few details, large areas.
  • Uniform line weight and one light direction for all stickers of an album (for "Weltraum" light from the top left, a soft darker edge that follows the outline of the motif, one white highlight).
  • Colours as flat fills with soft shading. No pure black; a dark brown for outlines. The app's palette lives in the sunrise: amber, ember, sage, sky. An album may have its own accent colours (a winter album may be cool), as long as it does not look foreign next to the other albums.

Rarity

Every sticker carries one of three tiers that determines its coin price: common, rare, special. We set the tier together; the drawing may show it.

Album common rare special
12 stickers 9 2 1
18 stickers 13 to 14 3 1 to 2

Common stickers are the base of the album, simple and quickly earned. Rare stickers may be a little more elaborate. Special stickers are the showpiece of the album: they may carry more detail, a shine, a halo of light, a golden edge, a sense of motion, and they sit in the last slot of the album (for "Weltraum" the Milky Way in slot 17 and the black hole in slot 18). Even a special sticker stays drawn flat; the shine comes from shapes and soft gradients, not from filters or effects.

The cover

The cover is the image the child sees on the albums tab before it opens the album. There are two kinds, and we decide per album which one applies:

  • Tile grid: no image of its own; the app arranges the first four stickers as a grid and shows which ones the child already has. Nothing needs to be delivered for this.
  • Own motif: a file cover.svg, square on the same canvas of 1024 x 1024 pixels, that shows the theme of the album as one image: the Black Forest with a fir and a lynx, a night sky full of stars. Unlike a sticker, the cover may have a background and fills the whole square to the edge; the app cuts the rounded corners. No lettering: the app sets the album title below the cover. "Weltraum" (a night sky with a planet and a rocket) and "Monster-Parade" (the monsters as a crowd) each show a cover motif.

Optional is a promotional image in free format (the open album with a few stickers, a crop for marketing). It is delivered next to the album folder, never inside it: every image file in the folder counts as a sticker.

Files and names

  • One folder per album, named in lower case without umlauts and spaces (weltraum, monster-parade, schwarzwald, winter-2026).
  • A sticker is a file <nn>.svg, a two-digit number starting at 01 (01.svg, 12.svg). The number is the slot in the album: 01 to 06 are page 1, 07 to 12 are page 2, 13 to 18 are page 3. So the order is a design decision: what sits side by side on a page should look good together, and the special sticker comes last.
  • cover.svg is the cover, only if the album gets a motif of its own.
  • SVG is the delivery format, with viewBox="0 0 1024 1024". Areas as flat fills, soft gradients are allowed, no filters, no embedded raster image, no external fonts, and text is not allowed anyway. Why SVG: the file is lossless and can be re-rendered at any size, from the 45-pixel flight to the detail view. The app itself never loads the source file; our pipeline renders from it the images the app shows.
  • PNG (1024 x 1024, transparent, 8 bits per channel; the cover 1536 x 1536) only as an exception for painted textures that cannot be expressed in SVG; the names stay the same (07.png).

A sticker that is in the app once is never changed again under the same file name. A new version gets a new file name, which we will then name.

Delivery

One folder per album with all SVG files and, where applicable, the cover, plus the source file (.ai, .fig or the working SVG with all layers). For the texts in the album a simple table per sticker:

Number Title (short, for children) Rarity Line Source file
07 UFO rare Das UFO kommt von weit her zu Besuch. 07.svg
18 Schwarzes Loch special Das Schwarze Loch verschluckt sogar das Licht. 18.svg

The title is one word, two at most. The line is one sentence that a primary-school child reads on its own, without dashes; it sits in the sticker detail below the image and may explain something ("Der Luchs lebt wieder im Schwarzwald.", the lynx lives in the Black Forest again). Title and line may be suggestions; we revise them with the app's glossary. Plus one title and one sentence for the album itself.

On our side the table becomes the album's manifest.json, the file the app reads: per sticker file, title, tier (common, rare, special), line and glyph (an emoji shown if the image ever fails to load), plus the album's title, sentence and cover kind. If you deliver the table you need not touch the manifest; the filled example is weltraum/manifest.json, an empty one ships in the starter kit.

Rights: The usage rights pass to us in full, for the app, the shop and marketing, without any limit in time or territory.

Album and character as a set

An album can belong to an avatar character: the album "Schwarzwald" (Black Forest) pairs with a character or a set of parts in the same style, and the part the child gets with the full album picks up the theme (a fir-tree hat, a lynx tail). For these parts the avatar briefing (02-avatar-format.en.md) applies: they live in the character's folder on its canvas with its anchor points, not in the album folder. A set of album and matching parts is the larger package for us; we say when commissioning whether an album alone or a set is wanted.

Checklist before handover

  • 12 or 18 stickers, files 01.svg to 12.svg or 18.svg, 1024 x 1024, transparent (PNG only as an exception).
  • Every sticker shows exactly one motif, without background, without shadow on the canvas, with 40 pixels of clear margin.
  • Every sticker is legible at 45 pixels and recognisable as a silhouette.
  • Rarity distributed as in the table; the special sticker sits in the last slot.
  • One line weight, one light direction, one palette for the whole album.
  • cover.svg only with an own cover motif, without lettering, the square filled.
  • No humans, no lettering, no weapons; third-party characters and brands only with usage rights we have named.
  • Table with number, title, rarity, line and source file is included, plus title and sentence of the album; source file and transfer of rights are settled.

Reference: Weltraum and Monster-Parade

weltraum is the reference album: eighteen motifs from outer space, from the rocket to the black hole, as flat areas with a dark brown outline, a soft shadow that follows the outline and one highlight; cool night blues and violets with warm accents from the app's palette. 13 common, 3 rare (UFO, space station, astro cat) and 2 special stickers (the Milky Way in slot 17, the black hole in slot 18), with a cover of its own. The contact sheet weltraum-contact-sheet.png shows the cover in the first row, then one row of six stickers per album page in slot order, each on its whole canvas, the way the child sees the pages. monster-parade-contact-sheet.png shows the same for the second album: twelve friendly monsters in candy colours and in the visual language of the character Funke (round bodies, big eyes), 9 common, 2 rare (Flatter, Zwilling) and 1 special sticker (the shadow monster in slot 12).

The other briefingAvatar charactersA fantasy creature made of parts on a shared canvas: body, eyes, mouth, outfit, hat, hand item and one extra.

Contact

Questions about the briefing, a portfolio or a quote: write to us. We answer in German or English.

quest@voidmind.io